History of ‘Growtree’: The Frontier

Freeman Growtree, unlike his colleagues, spent much of his governorship abroad. He travelled all across the islands and, upon his return to Hightower City, set up the Terrestrial Department in order to further study and catalogue the variety of plant and animal life. The most urgent matter for Growtree was to halt the felling of massive Taproot trees that could be found singularly on most of the islands. Unfortunately, a lot of the Islanders had already seen them as a quick and plentiful supply of lumber to make boats, shelters, and for firewood. Growtree had theorized that the Taproots were more essential to their respective island environments than the Concord had assumed. Due to the immediacy of colonizing, his protests fell on deaf ears and Growtree became disenfranchised with the Concord.

This attitude of Freeman Growtree’s became more pronounced after the establishment of Central Division, the Concords hub established to collect and relegate goods and supplies from all the islands. This was seen by some Islanders as a power grab by the Concord over the unofficial sovereignty of the colonies, which stemmed from the Concords efforts to oversee the inevitable dwindling of resources. A brief war began when the Mariners joined ranks with the Islanders. The prolonged conflict took a toll on the already challenging lives of the Islanders and they eventually, begrudgingly, acquiesced to the terms of the rest of the Concord.

These events managed to further Freeman Growtree’s frustration and he abandoned his governorship and oversight of the Terrestrial Department. He founded his own colony on one of the few remaining islands, far off from the main cluster of the archipelago and closer to the ominous Edgetide, a vast ocean drop off to empty sky and parts unknown.

History of ‘Growtree’: The Concord

Over the next several years, the migrants had settled a small capital town along the edge of the peninsula, all the while preparing for exploring and colonizing the expanding islands, all under the collective Grand Concord. During this time, the people also implemented a more egalitarian social structure. Democratic elections were the first part to be implemented, followed with a full education for everyone. It was decided that there would be seven governors elected to deliberate over any issues facing the collective, like how to best handle the process of colonization, distribution of goods, and the growth of the peninsula town, later known as Hightower City. This worked relatively well, with skilled laborers (woodworkers, architects, etc.) allowed to control and oversee the output of their respective resources. Those that ventured off to populate the archipelago were known as Islanders, and they found a bounty of habitable land with even more resources. 

Along with elected representation, education was the next initiative. The initial governors elected out of the migrant party were considered proxy governors. The first generation of children brought up under the new structure would be more than capable of being true leaders. These students would study lessons on a myriad of subjects, all in order to make them stronger candidates for governorship. 

As the years passed, and the First Governors had taken office, there was steady progress. Hightower City had grown and officially became the capital, established Islander colonies had started a decent flow of goods, and many institutions were founded at the behest of the governors. The enterprises that were implemented respectively by each of the seven First Governors, and have been the cornerstones of the Concord since: Structural Department (Crafters), Transmittal Department (Conveyors), Navigational Department (Mariners), Commercial Department (Merchants), Colonial Department (Islanders), and the Martial Department (Regulators). The final institution, Surveyors, proved to be just as essential as the others, but eventually the other Governors became at odds with its founder, Freeman Growtree.

Making of ‘Growtree’: Jane

Making of ‘Growtree’: Jane

Jane came about not long after I finalized Donovan. At first, she was going to be the sole occupant living on an otherwise abandoned Growtree Island. I always envisioned her in a uniform of some sort, earlier on being the local law enforcement on Growtree, equipped with a sword or sidearm. I ditched the weapons after deciding on the less violent approach. I also had her flying around on a giant bird, which I did away with after finalizing Lux. 

I did like her ability to fly around, and as I worked more on her uniform it became less law officer and more daredevil/stunt person/Evil Kinevil. Eventually, I drew her with a jet pack, but thought that the combustion aspect of it would be out of place in the more early 19th century technological vibe I was going for. So her pack got some deployable wings and would be propelled by a wind turbine device. Her uniform had maintained a stripe motif accompanied by a triangular emblem. Along with her evolved uniform and flight pack, I wanted her to do something other than law enforcement.

When I first started roughing out the script, Donovan and Jane’s first meet was contentious. Donovan would arrive on Growtree and immediately be confronted by Jane, who would be demanding to know who he was and what he was doing there and be otherwise suspicious of him. As I thought more about who I wanted these characters to be and how they interact with others, I decided I didn’t want them to follow the path of other male/female character duos. That kind of dynamic was originally pointed out by my stepmother, when we were watching an episode of the X-Files and she remarked how Scully was written as the pessimistic party pooper to Mulder’s more optimistic laid back attitude. In the time since, I have noticed that a lot with similar character dynamics, and wanted to avoid it with Donovan and Jane. So I needed a way for them to become endured to one another, and not romantically (another male/female trope I wanted to avoid).

I wanted Donovan to be perceived as an idealist, and someone who genuinely wanted to help people. One way I realized I could communicate this was to have Donovan narrating over the opening scene with a letter that he was writing to his family. It allowed for him to convey a sense of his past and explain what his occupation is. It also led to him needing to mail this letter. This coincided with Jane going from vague local law official to specifically a mail carrier, or Conveyer. I also decided to make Jane’s flying pack to be a unique piece of technology, that would be very unorthodox and unwelcome in the stuffy confines of the Conveyance Department, which operates solely with a fleet of seafaring boats. As a result of this, Jane has been stationed at the farthest post possible, just off the shores of Growtree Island. Due to the lack of correspondence in to and out of Growtree, Donovan’s is the first letter she gets to deliver.

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Making of 'Growtree': Owl

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With the rest of the characters reaching their final forms, more or less, I found myself with a character void after turning Volo into Lux. I saw Volo as an opportunity to contrast Donovan’s bookish, professorial vibe. Lux had become an essential part of the story, but is non-verbal so it limited the levels of interaction between the two. As I pondered this new character, I decided that I also needed someone to inject some action into things. In the spirit of my initial Miyazaki influences, I didn’t want my story to be particularly violent, but not necessarily devoid of conflict. And I love action. I was also immensely inspired by the animated series Samurai Jack, not just by its superb action sequences, but the pacing and visuals as well. Earlier on, when contemplating Volo’s background, I thought of having other characters like him, all part of an enigmatic Jedi-like group, with names of different animals. As I went back to this concept, and thought about what kinds of personality would go with someone named Eagle or Wolf, I decided I didn’t want them to be another young man. Another influence I’ve mentioned before, the comic series Bone, had its most formidable character in the form of Grandma Ben, an elderly woman who was at times a warm, loving mentor and a bare-knuckled brawler. Going down the list of animals, I fell upon Owl as a proper name for this character. And as I started making preliminary sketches, I thought about other influences in mind, such as Dola in Castle in the Sky, Professor McGonagall from Harry Potter and actor Lily Tomlin.  

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Another character design consideration from Pixar was making characters immediately recognizable form one another by giving them diverse silhouettes. Using this, I wound up giving Owl big, bushy, Sideshow Bob-like hair. I kept the cloak and wide brim hat from Volo, throwing a little Clint Eastwood in there, as well as the long staff. After all this was in place, I was able to give Owl an air of pastoral laid-backness, with her working as a shepherd on Growtree, while at the same time being able to use her long staff against any foe unfortunate enough to cross her path. Her age, tired eyes, and humped posture would also be indicators of a weathered life, reminding me of a line from the film The Way of the Gun, where James Caan’s character is verbally sparring with a younger cohort: “The only thing you can guess about a broken down old man is that he is a survivor.”

Thinking more about the group that Owl would be a part of, I didn’t want anything referring to some ancient language, again keeping the mythology in the background. I decided to call them Wanderers, referring to their nomadic lifestyles and giving them a sense of mystery. They would all be distinguished by their wide hats, cloaks, and staffs, and with more of them out in the world, they might be able to make their way into the story later.

Making of 'Growtree': Lux

I remember looking at a big ‘Making-of’ Star Wars book and reading about the evolution of the characters. There was stuff like Chewbacca originally being a lizard-like creature, more obnoxious versions of Threepio, and the singular protagonist splintering off into Luke, Han, and Obi-Wan. That last example always stuck with me as a good way to avoid putting too much baggage onto one character, expand the character roster, and having the different personality traits make for varied interaction between characters. This came up for me a couple of times, but mainly with the character that would eventually become Owl and Lux.

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Initially I was going to have Donovan meet this character on his way to arriving at Growtree. Originally named Volo, and later Vox, he was going to be stranded on a rock and picked up by Donovan. Volo/Vox had a lot going on: He was a fantastical creature, an immediate representation of the otherworldly mythology of the story’s setting. He was also a formidable ‘man-of-action’ type, and a troubled soul with a complicated past. Once I started outlining the story arc, I decided that, while this all took place in an extraordinary ‘other’ world, I didn’t want the extraordinary to be overly pronounced. I wanted those kind of moments to be varied, delayed, and, hopefully, more impactful as a result. But I also wanted Donovan to have a trusted companion, someone to interact with until he met more people on Growtree. That’s when I decided to make Vox a non-verbal dog, or dog-like animal, at least. I still wanted the character to possess abilities of some sort, to aid Donovan in his adventures. As I started to finalize the dogs look, and powers, I realized I didn’t like the name Vox too much. I liked the monosyllabic length of the name, and the dynamic ‘x’. I asked my friend, and roommate at the time, Gina, about my thoughts on it and she came up with the name Lux, after (I think) Kirsten Dunst’s character in the film Virgin Suicides. The name stuck right away, and Lux became an avatar of Growtree, the story and the island: a seemingly ordinary concept that would eventually prove to be something much more. 

As I contemplated what Lux was going to be like, I drew a lot of inspiration from some of my favorite dog characters: Snowy (Tin Tin), Hosehead (Strange Brew), Nanook (The Lost Boys), Digby (Pushing Daisies), White Fang, Dynomutt. Lassie always stuck with me, both in personality and the sleek look of collies. Eventually, Lux became a collie/fox hybrid with the uncanny ability to communicate with their human companions, like most of the previous examples. And, like all those other dogs, I wanted Lux to possess special powers that would not just be cool looking but also lend a practical aid to Donovan. While watching The Sword in the Stone, specifically the scene where Merlin changes himself and Arthur into different kinds of animals. This gave me the idea of Lux changing into other animal types to interact with different environments. She could change into a dolphin-like animal to go underwater, or an insect to access some place small.  

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Even though I had a pretty good bead on Lux, I still wanted the other aspects of Volo/Vox, the more action/complicated past parts, to be represented. And that’s where Owl came in.

Making of ‘Growtree’: Donovan

Making of ‘Growtree’: Donovan

A fun and useful character design exercise I started utilizing awhile back was drawing my own version of characters, in my particular style. I do this with lots of different properties, but my version of Harry Potter characters led to the development of my main character. It was the version of Cedric Diggory (informed in part from Robert Pattinson’s portrayal) that I became attached to and wanted the look for my main character. Not long after, I settled on the name Donovan, after Scottish folk rock troubadour Donovan Leitch, who I was listening to a lot at the time. I was still up in the air on whether I wanted him to be the titular Growtree or not, and decided to give him the last name Appledorn, after this girl Jessica in my preschool who was my first crush. 

Above is an early sketch of Donovan. I envisioned him as smartly dressed and kind of scrawny. He would seem like kind of a dork, not in the mold of some kind of swashbuckling adventurer. He’d also be very brave and confident, but not always the best at assuring people of his certainty. Other characters that influenced Donovan were Special Agent Dale Cooper from Twin Peaks and Flick from A Bug’s Life. I also imagined him with the mannerisms of Vincent Kartheiser’s portrayal of Pete Campbell on Mad Men, without, you know, being a horrible person.

With Donovan Appledorn settled on, I knew I wanted to start out the story with him sailing to Growtree Island, and I began thinking about who he was going to meet there.

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Making 'Growtree' part 3

At some point between 2007-09, I had settled on my comic story being set amongst a series of islands, inspired from playing The Legend of Zelda: Wind Waker game. It seemed like it would be a good structure for short stories involving a single main character traveling around. The idea of this more anthological storytelling was reinforced from two particular anime series I had watched, Mushi-shi and Kino’s Journey. I later came up with the concept of my main character utilizing bizarre plant life endowed with special properties, and different specimens would be the focus of individual stories. I decided to forego this approach in favor of a more continuous, streamlined story, and to also avoid borrowing too much from Mushi-shi, which remains a tremendous influence on Growtree.

The actual title Growtree came about after I was watching the Futurama episode “Time Keeps On Slippin’” with the audio commentary on. One of the atomic supermen characters, with long stretching limbs, was called what I always heard as Growtree. I had thought that was a really cool name and was bummed that I couldn’t use it, but listening to the commentary informed me that the name was actually Growtreant, taken from a brand of piano apparently. I became energized with this name and knew then that I wanted to use it for my title. With the island setting, it naturally came together that the main setting would be an island called Growtree, named for its founder. This also gave me the idea to have the characters in the story possess similar compound last names, such as Armstrong, Ironside, and Cloudbright.

Visually, I started drawing Growtree Island as a small colony, consisting of small houses and farms all surrounding an enormous tree lying at the islands center. Then, I needed to come up with the people to inhabit those houses.

Making ‘Growtree’ part 2

In the time since graduating college, a strong sense of the comic I wanted to make was beginning to take shape. It was nothing tangible, and but were certain moments of little aspects coming together and I made sure to keep a note book of any meandering ideas I had. 

I found a good comparison for compiling these snippets together while reading Stephen King’s Dark Tower series. In the third book The Wastelands, the character Eddie Dean is compelled to whittle a certain piece of wood into a final form he is unaware of. It eventually starts to resemble a key that he dramatically finalizes at the last second to rescue another character by using the key to open an inter dimensional doorway. It’s a pretty crazy story, but whenever I would take time to sift through my notes and assemble them like some kind of puzzle, I would always think of Eddie carving out that key, not knowing exactly what it’s final form would be, but assured that he would know when he was done. Another good analogy that helped me out was one by Andrew Stanton, the writer/director of Disney/Pixar’s Finding Nemo. On the audio commentary for Nemo he talks about the story building process and how it’s like an archeological dig. To paraphrase Stanton, you start uncovering a number of bones little by little, and start to see them as a whole, thinking you have a triceratops. But then, as you dig more you start to discover that it’s a tyrannosaur and you have to go back and rethink your approach to the whole project. These kinds of considerations assured me about how long it takes to conceive my comic, work on it, and eventually finish it. I will recognize the directions to take when I see them and I will know when it is complete, but I will need to remain aware of when I should step back and see if I need to take a different path.

I had made a series of short story mini-comics post-graduation, the first one actually being my senior project. I decided to make them ‘silent’ by strictly using visuals to convey the story without dialogue. The results were mixed. I successfully utilized sequential imagery and was quite satisfied with the final layouts. Communicating the theme and message of the story was not accomplished as well. I never received in particularly negative feedback on these stories, but it put the concept in my head of the connection with an audience. I always realized the importance of a storyteller to tell a story that they would like to hear, that one should always make what they themselves would enjoy. Now, an audience obviously plays a part in any form of art and media, but in comics it is a crucial role. The reader is the one that completes the process of panel transitions and what is meant to be conveyed in the space between them. So as I concentrated on developing the story that I would enjoy, I also sought out how to make the theme easily communicated to the reader.

Making of 'Growtree' part 1

So I have decided as a way to be better about keeping a blog, I am going to start recording my process of coming up with Growtree.

During my adolescence, I enjoyed reading (and still do) mainstream super hero comics, mostly the Image/Wildstorm titles. Eventually, after reading some Vertigo stuff, Sin City, etc. I started just picking up whatever looked interesting and delved into the wide selection of indie comics. After that, inspired by cartoonists like Jeff Smith, Seth, and Adrian Tomine, I knew I wanted to make my own comic, and not just illustrate other peoples stories.

In 2003, I was attending my second year of art college. I was finally starting to overcome my initial cynicism in regards to art college. Most of the basic intro classes were beginning to stick, some were definitely paying off (like figure drawing), and I was looking forward to beginning my concentration courses in illustration. I was also wanting to finally explore why I really wanted to make comics, and what I wanted to make them about. Unfortunately, while I spent plenty of time honing my drawing skills and developing a personal style, I was not as focussed on writing. I started examining what it was that I enjoyed in particular comics/movies/books/tv shows and directing those aesthetics into my own story.

It was around this time that they began releasing Hayao Miyazaki’s earlier films on DVD in the US. I was always a big movie buff, ever since I was a kid. I remember being profoundly inspired by Terry Gilliam’s The Adventures of Baron Munchhausen, and I experienced that same level of inspiration when I watched Kiki’s Delivery Service and Castle in the Sky for the first time. What really resonated with me was Miyazaki’s knack for making a compelling story while not having the main focus of the narrative be a strict conflict between good and evil.

As I developed my skill, earned my BFA, and gained experience in freelance illustration, I simultaneously began assembling the tone and style of the comic I wanted to make.

NEW BLOG!!

NEW BLOG!!

Starting my own blog on this sight. I plan on adding older stuff from my Tumblr, along with newer stuff. Here is a character design sheet for Jane from Growtree.

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